[Coco] CLOAD without ?IO ERROR
Arthur Flexser
flexser at fiu.edu
Sun Sep 21 16:36:43 EDT 2008
And, I'd think it'd work in a CoCo 3 with just the single poke in line 6
(with the 26036 added back in, i.e. POKE 42211,33), since Basic is in RAM.
Art
On Sat, 20 Sep 2008, Darren A wrote:
> On 9/20/08, Mike Pepe wrote:
> >> This program should run on any color computer that has at least 32K.
> >
> > Um, probably not, but I haven't tried it. Suffice it to say though,
> > except for the "documented" ROM routines, pretty much everything is
> > moved around in differing ROM versions. It's not likely to work on
> > anything except color basic 1.0
> >
>
> -----
>
> The Disk Basic ROM is the only one where "pretty much everything is
> moved around". The Color Basic and Extended Basic ROMS keep almost
> everything in the same location, and have only minor patches applied.
>
> The CLOAD code which Aaron's program copies is identical in all
> versions of the Color Basic ROMS (1.0 - 1.3) and in CoCo 3 ROM. So
> yes, it will likely work on any CoCo with at least 32K RAM.
>
> Here is a version that should work on CoCo's with 16K RAM:
>
> 1 CLEAR 20, 16099
> 2 FOR X = 42136 TO 42301
> 3 POKE X-26036, PEEK(X)
> 4 NEXT X
> 5 POKE 16175, 33
> 6 EXEC 16100
>
>
> Darren
>
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