[Coco] COCO to PC transfer and Using VCC
J.P. Samson
jps.subscriptions at gmail.com
Wed Sep 10 22:07:04 EDT 2008
Another option for getting the game into your Windows PC is to use
DriveWire:
http://www.frontiernet.net/~mmarlette/Cloud-9/Software/DriveWire.html
It'll let you hook up your CoCo to a PC via a serial port (using a
Serial-to-USB converter if necessary). The PC then becomes a file
server for the CoCo. You can copy files from floppy disks through the
CoCo onto the PC and vice versa.
The big issues are whether your original floppy disks containing the
game are copy protected, and if you used a non-standard format for
storing data on the disks (e.g. abnormal sector sizes). In these
cases, it is a bigger challenge getting the game onto a Windows PC and
working in an emulator.
There are some other options, such as hooking up a 5 1/4" 360k-
compatible floppy drive into your PC and using some CoCo-oriented disk
copying utilities. I'm not familiar with what this involves.
I'm sure somebody out there has tried exactly what you want to do, so
someone may even have Windows PC disk images ready to go. The VCC
emulator is usually pretty good for compatibility, but I've found that
not everything will run in it. All you can do is try--either it'll
work or it won't! I wish it did a better job with color artifacting
(like the Java-based Mocha CoCo I/II emulator). And yes, VCC will let
you "flip" disk images on the fly, as you require--disk access
shouldn't be an issue.
You may also wish to consider releasing your game into the public
domain as some authors have now done. (See http://nitros9.lcurtisboyle.com/approvals/approvals.html)
-- JP
On Sep 10, 2008, at 7:44 PM, Allan Chaney wrote:
> The game I wrote is called "Paladin's Legacy" and it was published
> by Sundog
> Systems in 1989. It is an RPG adventure/action game for COCO I,I and
> III
> with 64k and floppy drive. I would like to preserve and run the
> game in a
> modern PC system using VCC Emulator. After reading about VCC at
> vcc6809.bravehost.com, if I understand correctly, I should be able
> to run my
> game on my Windows XP PC with VCC. VCC will create a virtual disk
> that
> handles the floppy disk access from my game. However my problem is
> getting
> my game files transferred to a windows PC from the COCO. The files
> that
> make up my game are almost all Binary (.bin) with a few basic
> files. I also
> still have the source files (.asc). I don't have a PC with 5.25
> floppy so I
> am unable to use VCC to read the old Tandy Floppy Drive (assuming
> that that
> is even possible).
>
> I visited www.thesvd.com and found a product called SVD (Semi-
> Virtual Disk)
> that will copy images of files/floppies from an old COCO to a modern
> Windows
> PC over RS232 (or in my case a usb-RS232 converter). I don't have a
> PC with
> RS232 but apparently I can use a USB-RS232 converter.
>
> My real question is if I buy SVD and copy the images of my game
> disks to my
> PC, do you think VCC will run my game? The game uses a lot of disk
> access
> since it's a two sided RPG. The game requires you to flip the disk
> when you
> enter cities and then flip back when you go back to the main world
> map.
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