[Coco] Mocha - CoCo emulator compatible with PC mouse

Torsten Dittel Torsten at Dittel.info
Mon Nov 10 19:34:55 EST 2008


Roger Taylor schrieb:

> I just learned that the disk game "One on One" found in Mocha's Disk 
> menu responds to the PC mouse and lets you control your basketball player.
> I wasn't aware that Mocha could do this.  This is very nice.  I haven't 
> tried any other games yet.

Mocha ( http://JAVA.TRS-80.CC ) will even emulate the MaxPak for CoCoMax 
II. And to quote from the release notes ("Beta 6 Rev 10: 01-07-2004 (The 
Torsten Dittel Release)"):

* Added "Mouse Box" Joystick emulation based on code and
   ideas from Torsten Dittel. If the box is checked on the
   "Config" tab, the user can then define the mouse-
   sensitive area of the screen by right-clicking on the
   game (which will pause) and dragging to create a virtual
   bounding box for the mouse. Releasing the mouse button
   unpauses the game. For some games like Breakout, if you
   match the bounding box to the game's mouse-sensitive
   area, the sprite will follow the mouse cursor exactly.
   Pretty neat. Without defining the mouse box manually,
   it remains the same 128x128 square in the center of the
   screen as the default joystick emulation but with more
   precise coordinates when the cursor leaves the box.
   Right now, unchecking the option resets the bounds to
   the default 128x128 square. It would be nice to draw the
   bounding rectangle when the user right-clicks and drags
   but I'm reluctant to slow down the paint code with
   additional checks. Time will tell. Thanks, Torsten.




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