[Coco] Jeweled game done
Kevin Diggs
kevdig at hypersurf.com
Thu May 8 02:10:49 EDT 2008
Roger Taylor wrote:
>
>
> All I need is a routine that sets up a scrambled board of gems in a way
> that each move leads to another possible move or moves (and collapse of
> certain sets of gems) so that the last move clears the board. I can't
> find any algorithms for this on the web even though there's tons of
> Bejeweled knock-offs with source code to come. I think most don't have
> a puzzle mode like the one in Bejeweled 2. It's not like scrambling a
> 3-D color cube. I'm probably going to have to build the board from the
> bottom rows up, swapping two gems vertically or horizontally as I insert
> a vertical or horizontal set or sets. I've tried different approaches
> and the boards always come out where a 2 year old could solve them.
>
Roger,
Just a crazy thought. Maybe the algorithm that maze (old X windows maze
program) uses to construct its mazes can be adapted?
kevin
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