[Coco] real-time mouse cursor
Steve Bjork
6809er at bjork-huffman.net
Sat Jan 26 09:58:14 EST 2008
Roger, that is a lot of CPU time for drawing a mouse cursor.
I would added the mouse cursor into the graphics system as a sprite
and be done with it.
Steve
At 06:15 AM 1/26/2008, you wrote:
>At 07:45 AM 1/26/2008, you wrote:
>>Roger,
>>Steve Bjork wrote a series of articles and source code for a graphics
>>mouse in the Rainbow way back. I can't quite remember the issues... I
>>don't have them handy, and they were for the Coco1/2 (though it did
>>work on the 3), but I wonder if these would be a good reference work?
>
>
>
>Not sure, but there's so many ways to implement a mouse cursor that
>I wonder if it's what I'm doing.
>
>I'm trying to draw ahead of the raster beam and restore the
>background after the raster beam as passed the mouse.y location.
>
>I also just noticed two things I'm doing wrong, one of which was a
>terrible oversight.
>
>More soon
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