[Coco] Recovering Fast Cassette Saves
Aaron Banerjee
spam_proof at verizon.net
Sun Jan 20 15:36:54 EST 2008
For those (besides myself) who still meddle with Coco Cassette:
I've posted this before, but it's a nice tool for trying to load old
cassettes (for those who don't already have it)
CLOAD without ?IO ERROR
1 FOR X=42136 TO 42301
2 POKE X-21136, PEEK(X)
3 NEXT X
4 POKE 157,82: POKE 158,8
5 POKE 21075,33
6 EXEC
It runs on a very old version of BASIC and has never been tested on one
of those "new fangled" Coco 3 thingies...
It's most certainly not the "be all, end all" for loading, and I have
no idea if it would help any if the program was saved in high speed
mode (aside from loading it, but getting garbage)..
- Aaron
On Jan 20, 2008, at 9:13 AM, Rogelio Perea wrote:
> Was browsing the December 1985 issue of The Rainbow and came across a
> 'hint'
> from a Ryan Devlin (Louisville KY). According to his note, the
> following
> string of commands would allow a Basic program to be loaded back into
> the
> CoCo *after* the program had been saved to tape with the CoCo in
> high-speed
> mode:
>
> POKE 143,8:POKE 149,24:POKE 145,4:CLOAD
>
> The days when I relied with cassettes to do my CoCoing are long gone,
> but
> during those times I did save a couple of programs forgetting to kick
> back
> the CoCo into its normal speed. I took those files as 'lost' saves,
> trying
> to retrieve the file keeping the CoCo sped up proved unreliable.
>
> Just curious at what the line above does. Is it altering a timing
> loop?.
>
>
> -=[ Rogelio ]=-
>
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