[Coco] Another game porting idea: Street Rod and Street Rod 2
Gene Heskett
gene.heskett at verizon.net
Mon Jan 14 16:00:54 EST 2008
On Monday 14 January 2008, John Guin wrote:
>Does anyone have a recommendation for a compiler to use for porting older C
>code (like SimCity, or Street Rod if it could be found) to the Coco?
>
>I assume a Coco 3 would be required for more than 4 color support, and would
>help minimize screen size difference from the other 8 bit machines.
>
>But other than the Microware Compiler for OS9, I don't know what is
>available today. I remember a GCC project, but last I saw of it, it had
>been abandoned.
>
>Can anyone suggest a solution?
>
>John
The MicroWare os9 compiler, with a few additions as below, can generally
handle quite a bit of the more modern code with void's etc.
1. cprep-19 to replace c.prep, it handles much bigger src code files.
2. Ansifront-0.12
3. c.opt2
4. for coco3's only, CnoY
5 Most any of the later CC or make utilities, as most of them can be edited to
match your drive setups.
6. A 512k or 2 meg memory kit is handy as it lets you use a ramdisk for the
intermediate files although if you have a hard drive, there probably isn't
going to be a noticeable speed advantage. I've used it just because its
there.
>-----Original Message-----
>From: coco-bounces at maltedmedia.com [mailto:coco-bounces at maltedmedia.com] On
>Behalf Of Dave R in Illinois
>Sent: Monday, January 14, 2008 12:35 PM
>To: coco at maltedmedia.com
>Subject: [Coco] Another game porting idea: Street Rod and Street Rod 2
>
>One of the very few games I played with for hours upon hours was Street Rod.
>It even had support for the tandy 1000! I have no clue where to even start
>finding the source code, but I believe with a little work, the author could
>be found. This imho would be the ultimate game for CC's. :D
>
>
>
>Dave
>
>
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Cheers, Gene
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
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