[Coco] Adventure game project for the Coco

Jim Hickle jlhickle at yahoo.com
Mon Jan 7 08:31:23 EST 2008


I still have a port of the game that runs under os9.  As i recall, play was
slow because it ran the
disks ALOT, so I used to copy everything to a RAM disk before playing.


John Guin <johnguin at hotmail.com> wrote: Hello all,

Over the past few weeks, some people on this alias wanted to create some
adventure games.  As a place to get started, would anyone want to port the
original "Colossal Cave" to the coco?  The Fortran code is at
http://jerz.setonhill.edu/if/crowther/, and if you browse up from there you
can see all kinds of details on it.

Anyway, porting other code is sometimes easier than creating a project from
scratch.

Just a thought,
John Guin


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