[Coco] Behold... Jewels progress...

George Ramsower georgeramsower at gmail.com
Mon Jan 21 23:07:09 EST 2008



----- Original Message -----
From: "Roger Taylor"


> At 09:05 PM 1/21/2008, you wrote:

>>From: "Roger Taylor"

>>>Thanks to P-3, LOADM, the GIME, and the Rainbow IDE, here is 3 partial

>>>days of work on my new game called Jeweled.

>>>

>>>http://www.coco3.com/img/jeweledtest.jpg

>>>

>>>A single .bin file contains everything. Next, a cool MP3 jam will be

>>>converted down to raw samples, compressed down, and optionally played

>>>like the real Bejeweled game.

>>

>>This could be fun. I liked Bejeweled on a PC and it did pass some time

>>during quiet times at work. I sure the coco could do much the same thing.

>>

>>A Coco game that was one of my favorites was Popcorn! Believe it or not. I

>>loved the way it worked. It adapted to my ability and the joystick

>>operation was very elegant.

>>

>>It amazed me how the joystick would handled precision movements and rapid

>>movements would get the paddle across the screen. I'm sure there was a LOT

>>of math involve in this trick. It was like a high resolution joystick, but

>>without the HiRes.

>

>

> In my unreleased oldie which I have renamed about 5 times since 1990, an

> audio studio for the CoCo 3, I take half-steps from the last mouse

> position to the current position up until a distance of 2 to 4 or so then

> I update both the same. This makes for a smooth moving cursor that has a

> professional feel to it. The math is terribly simple and done by some bit

> shifting.

>

> Jeweled will have the same hand cursor and smooth joystick/mouse movement.

> In my screenshot you can see my failed attempt at plotting the hand sprite

> for the cursor. It appears as a vertical bar 7 columns across and 5 rows

> down. And it's flickering terribly which means I haven't gotten that far

> with it yet.


That image is a simple JPG and there is no movement. So therefore, I can't
see any of the action. Otherwise, it looks good and I am anxious to see it
in action.


George




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