[Coco] Behold... Jewels progress...
georgeramsower at gmail.com
Mon Jan 21 23:07:09 EST 2008
----- Original Message -----
From: "Roger Taylor"
> At 09:05 PM 1/21/2008, you wrote:
>>From: "Roger Taylor"
>>>Thanks to P-3, LOADM, the GIME, and the Rainbow IDE, here is 3 partial
>>>days of work on my new game called Jeweled.
>>>A single .bin file contains everything. Next, a cool MP3 jam will be
>>>converted down to raw samples, compressed down, and optionally played
>>>like the real Bejeweled game.
>>This could be fun. I liked Bejeweled on a PC and it did pass some time
>>during quiet times at work. I sure the coco could do much the same thing.
>>A Coco game that was one of my favorites was Popcorn! Believe it or not. I
>>loved the way it worked. It adapted to my ability and the joystick
>>operation was very elegant.
>>It amazed me how the joystick would handled precision movements and rapid
>>movements would get the paddle across the screen. I'm sure there was a LOT
>>of math involve in this trick. It was like a high resolution joystick, but
>>without the HiRes.
> In my unreleased oldie which I have renamed about 5 times since 1990, an
> audio studio for the CoCo 3, I take half-steps from the last mouse
> position to the current position up until a distance of 2 to 4 or so then
> I update both the same. This makes for a smooth moving cursor that has a
> professional feel to it. The math is terribly simple and done by some bit
> Jeweled will have the same hand cursor and smooth joystick/mouse movement.
> In my screenshot you can see my failed attempt at plotting the hand sprite
> for the cursor. It appears as a vertical bar 7 columns across and 5 rows
> down. And it's flickering terribly which means I haven't gotten that far
> with it yet.
That image is a simple JPG and there is no movement. So therefore, I can't
see any of the action. Otherwise, it looks good and I am anxious to see it
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