[Coco] The COCO 5, some ideas...
wdg3rd at comcast.net
wdg3rd at comcast.net
Sun Dec 14 20:42:00 EST 2008
So quit whining, build it and put it on the market.
--
Ward Griffiths wdg3rd at comcast.net
I thought about being diplomatic and polite. Honest, I really did. But while I was thinking about it, I accidentally bumped the button that puts my mouth on autopilot, because it said, "That's a load of crap, Captain, and you know it". Jim Butcher, _Small Favor_
-------------- Original message ----------------------
From: Michael Robinson <deemcr at robinson-west.com>
> http://www.axess.com/twilight/sock/cocofile/coco4.html
>
> This design could be adapted further with a more modern bus technology
> such as PCI. I like that this person is contemplating multiple CPU's
> in a next gen COCO. Why did the Tomcat and MM/1 fail? Maybe they
> failed because they weren't a) compatible enough with the COCO3 and
> b) advanced enough.
>
> I propose a coco clone that has 16 bit sound hardware, a built in multi
> pak with three 40 pin connectors and three updated connectors for a new
> cartridge standard. This clone should come in a tower configuration.
> In addition to the two standard joystick ports I propose having a total
> of four and designing a new joystick port that you can plug the old
> joysticks into which will take more modern fancier joysticks. I propose
> designing the processor to run in 6809BE mode where poke
> 65497,[0123456789] could kick the processor into higher speed modes.
> I propose reverse enginering the Microware/Microsoft rom and making
> the new Rom 30% different from the old one to avoid copyright problems.
> Instead of running 30 pin simms which are disappearing rapidly, I
> propose going to either PC100 DIMMS or something else that is more
> recent. The faster the ram, the faster the processor can be.
>
> Advantages of a modern hardware COCO clone:
>
> No drives needed. Just like the COCO 3, make this clone
> work on a standard television without hard drives and
> disk drives.
>
> Run COCO3 software, Gauntlet II and games like it might be
> notable exceptions.
>
> Use old style joysticks and rom paks where a software emulator
> won't work.
>
> With modern flash cards holding 16+ megs, build a GUI system
> in flash memory. More reliable and faster than a hard disk.
>
> With modern technology, build an 8 core 16/32/64 bit 6809
> compatible processor that can handle meatier programs.
>
> 16 bit stereo quality sound, standard.
>
> More joysticks, better for gaming.
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