[Coco] [Color Computer] Re: Coco flash cartridge
Mark McDougall
msmcdoug at iinet.net.au
Sat Sep 22 09:15:29 EDT 2007
James Diffendaffer wrote:
> On the Atari, people have converted non-cartridge games to work on
> multi-carts so you can load them up quicker. It would be cool to see
> that done with a bunch of the CoCo classics. With up to 128 games on
> some of the Atari ones... very neat!
Sockmaster's Donkey Kong would be awesome! (Hint hint John) ;)
> The fancier multi-carts attach to a PC through a USB so you can change
> the contents from your PC at any time. I think a high speed serial
> driver would work just fine from a menu option on the device.
> Being able to select between playing a game, adding a game or running
> a DriveWire like program would make it a perfect option for many
> people and it should cost much less than an IDE/FLASH board due to the
> reduced size and parts count.
Certainly doable but a whole new kettle of fish. Besides, 4MB is probably
enough to hold _every_ cart ever made for the Coco plus a handful of classic
non-cart games as well! ;)
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
More information about the Coco
mailing list