[Coco] Coco '4'

Christopher Hawks chawks at dls.net
Wed May 9 09:26:55 EDT 2007


tim lindner wrote:
> Christopher Hawks <chawks at dls.net> wrote:
> 
>>   A large group spoke at great length at the (16th annual) last CocoFest
>> about an emulator to be our 'Coco4'. We agreed that an xmess port would be
>> a good starting point. We'd create a port that would just be various Cocos
>> (and maybe Dragons) and leave out the rest of the emulations. (The xmess
>> executable is 8.5 megabytes.)
>>
>>   Boisy knows one of the developers (Coco stuff, I think). If (s)he could
>> supply us with a list of the modules needed for Coco emulation, we could
>> see about writing some Makefiles (etc) for a simple to use and configure
>> Coco-only port of xmess.
> 
> I am that person.
> 
> xmess is dead. sdlmess is where all the action is.
> 
> As a first step, before any design documents have been produced, get
> sdlmess from the sdlmame web site and try to compile it.
> 
> http://rbelmont.mameworld.info/?page_id=163
> 
> I'll want to wait until the design docs are done before we start pairing
> down the makefiles.

Tim & Phill:

	Thanks for stepping up! I'll grab sdlmess. (I'm currently using xmess-0.97.)

	I wanted to rattle some cages and get things started.

-- 
Christopher R. Hawks
HAWKSoft
---------------------------------------------------------
Any research done on how to efficiently use computers has been long lost
in the mad rush to upgrade systems to do things that aren't needed by
people who don't understand what they are really supposed to do with them.
	-- Graham Reed, in a.s.r.



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