[Coco] The Definitive Post on the CC-Five ;)
Mark McDougall
msmcdoug at iinet.net.au
Sun Jan 28 19:40:35 EST 2007
jdaggett at gate.net wrote:
> Also some things I wanted to do is to increase the vector table from
> $FFF1 down to $FFE0. At $FFF0/$FFF1 would be the 6309 trap vector,
> and then use $FFE0 to $FFEF as vectors for PS2 Keyboard, PS2 Mouse,
> and any other 6 vectors deemed necessary.
So the PS/2 keyboard won't map to the Coco keyboard? Is that so you can
use all the keys on a PC keyboard?
Regards,
Mark
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