[Coco] More colors on CoCo 1?
Roger Taylor
operator at coco3.com
Sun Jan 21 10:17:21 EST 2007
At 02:12 AM 1/21/2007, you wrote:
>Ok, this may be just wild speculation. But couldn't one write a program
>that would flip between 2 9-color SG-24 screens to make a 64x192
>high(er)-color display on a CoCo 1 or 2? Not that I'm seriously
>thinking of attempting such a thing. It would take up 12K of RAM, but
>that in itself shouldn't be a show stopper on a 64K machine. Resolution
>would be quite low, and the elongated pixels would be weird. But I
>wonder if you could almost get a recognizable image by time-domain
>dithering the colors.
>
>Another question is whether the screens would even have to be in the
>same graphics mode. Could one superimpose a 256x192 2-color bitmap over
>an SG-24 colorizer? Or two? That would require 18K. Why would this
>not work?
Sockmaster would be the guy to pull that off, although I think pixel
resolution has a lot to do with it.
Blockier graphics will result in flicker being much more noticable
because you're spreading the same colors across so many dots on the screen.
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