[Coco] [Color Computer] 128 or 512?
rga24 at cantab.net
Wed Jan 3 05:25:04 EST 2007
In my view, games that are 128K compatible but which detect 512K and have
enhancements for 512K are best. That way 128K users get to play and they
have an incentive to upgrade to 512K whenever possible.
Admittedly this means the extra 384K would be more likely to be used for
'novelty' extra features rather than core game programming. It could be used
for cutting down on loading times for multiload games, but that wouldn't
really encourage people to upgrade.
What can be done in 512K games-wise that can't be done in 128K? I still
think of 128K as a large amount of memory for an eight bit computer...
On 1/3/07, James Diffendaffer <jdiffendaffer at yahoo.com> wrote:
> You might be able to make a better game by supporting 512K only but if
> you want to draw new (or former) people into the CoCo community you
> have to consider that 512K CoCo3 machines are pretty rare. I've only
> seen a couple on ebay in as long as I've had an account there and
> that's been several years.
> My CoCo3 is 128K.
> -original message ----------------
> Diego Barizo wrote:
> > I was talking with "The other Bob" about program development, and we
> > were not sure if we should release versions of our programs that use
> > 512Kb of RAM.
> > Do you have 128 or 512 in your CoCo?
> > You can answer to my email address, to avoid "traffic jams" in the list,
> > but please, reply. You will be helping the development of new CoCo
> > Diego
> > http://coco.sclaudia.net
> Coco mailing list
> Coco at maltedmedia.com
More information about the Coco