[Coco] MUSICA 2 files

Robert Gault robert.gault at worldnet.att.net
Wed Dec 26 17:33:05 EST 2007


Roger Taylor wrote:


> At 05:21 PM 12/25/2007, you wrote:

>

>> Roger,

>> did you get the DSK images I tried to send?

>> Regards,

>> Torsten

>

>

>

>

> Sorry for the delay. Yes, I got them, thanks. I also found my own

> Musica file disks but I was using the wimgtool.exe utility to extract

> the .mus files which was doing a LF/CR translation as if they were in

> ASCII format. Now I'm using port.exe.

>

> Another issue, as I've mentioned before, is that some .mus files have an

> extra 256 bytes at the start for playing the music. Some don't. If you

> assume all do, and type LOADM, then EXEC, some will crash. However, if

> you first load one that has the embedded player, then you can LOADM any

> other mus files later and then EXEC 16128 to play the current one,

> whether it came with an embedded player or not.

>

> Ofcourse, my games use an IRQ/FIRQ handler for playing these in the

> background, so only the music data is needed. I can embed MUSICA files

> using CCASM by doing something like:

>

> org 3584

> .. some code, data, etc. ..

>

> align $100

> tune1 includebin bee.mus

>

> align $100

> tune2 includebin venice.mus

>

> align $100

> tune3 includebin imperial.mus

>

>

>

>

> --

> Coco mailing list

> Coco at maltedmedia.com

> http://five.pairlist.net/mailman/listinfo/coco

>


Try wimgtool selecting RAW to ASCII. That should leave the files alone.



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