[Coco] CoCo Game "Construction Sets"
L. Curtis Boyle
curtisboyle at sasktel.net
Mon Apr 9 00:36:22 EDT 2007
On Sun, 08 Apr 2007 22:14:52 -0600, Allen Huffman <alsplace at pobox.com>
wrote:
> Okay, folks. Since there aren't alot of us capable of writing a new game
> or whatever from the ground up, how about we work on a construction
> set. For example, a Maze Game Construction Set would have:
>
> Sprite Editor - Create your own game characters with 1 to X frames of
> animation.
>
> Level Editor - Create the maze for your characters to roam in. Includes
> teleport locations, etc.
>
> Object Logic Editor - Give nonplayer characters (like Ghosts in Pac-Mac)
> some basic logic, whether that be seeking another object, running away
> from it, or patterns (like a robot on patrol).
>
> ...anyway, the idea is we could design basic games, then have some way
> to customize the logic. The games would be similar -- ie, there were
> plenty of "Pac Man Style" games made, and this could make them. Another
> engine could do level games like Donkey Kong or whatever.
>
> Then, we could work on our own games for fun. There used to be a
> pinball construction set for the CoCo, and some adventure game
> designers, but those are all I know about.
>
> Thoughts?
>
> -- Allen
Good idea. There was a "Game Writer" available for the Coco 1/2 that was
supposed to do this as well, but I have never seen it run. Graf Xpress by
Sundog also (talk to Briza... I have it, but have never really used it)
has some functionality for this as well (Coco 3 only).
--
L. Curtis Boyle
More information about the Coco
mailing list