[Coco] CoCo Game "Construction Sets"
alsplace at pobox.com
Mon Apr 9 19:47:47 EDT 2007
I think the idea of an adventure designed is good, since I think I
could quickly write one once I'm set back up. But, mine would be a
basic text game with pictures of the locations -- basing it on what I
did with the CoCoFest 1992 "adventure" we put out wayback when. I
always did want to go on and make a full game out of it.
On Apr 9, 2007, at 6:53 PM, Dezorian wrote:
> I remember buying a program called "Arcade Factory" from a company (or
I like the idea of these things since it would let us, say, make a
"Mary Chased by Tornados" novelty game, or a special CoCoFest
souvenir game each year. There are endless "running, jumping,
climbing" games that we still love to this day, but have most of the
same elements -- just different music, levels, and characters.
> Another package I remember buying was called "Sprite Basic", which
> added a
Joel Hegberg did that one, and he later was part of Sub-Etha Software
with me. I never played with it, and I don't think we ever sold it
(I forget who did; I met Joel at their booth at the 1990 Atlanta
CoCoFest and the rest, as they say, is history). But, it's a great
idea to look at what is there. Perhaps that could be taken as a
basis and extend it using modern techniques we now know.
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