[Coco] Re: CoCo video? (CoCo4)
jdaggett at gate.net
jdaggett at gate.net
Sat Mar 4 15:19:46 EST 2006
Roy
All that you and Frank have mentioned is fantastic. None fit the
needs that I require. So that is why I have taken the avenue that I
have. It has been slow but it has been a great learning experience.
james
On 4 Mar 2006 at 11:11, RJRTTY at aol.com wrote:
> In a message dated 3/4/06 9:53:08 A.M. Eastern Standard Time, farna at att.net
> writes:
>
> >Making an FPGA enhanced CoCo does sound feasible, but I have to ask why?
> That's a lot
> >of work for a product that will end up costing more than most would want to
> pay. I
> >understand the desire for a high performance CoCo, but with the cost of PC
> hardware and
> >fast emulators, the "CoCo4" is already there. A decent Pentium 3 processor
> will run an
> >emulator much faster than a CoCo
>
> David Kiel's emulator can break even with the coco3 on a 16 mhz 386 machine.
> It is written in X86 assembler so it is the fastest emulator by far. It can
> also
> access real coco double density disk drives directly from the emulator.
> It can also access high density drives directly from the emulator.
>
>
> >So why not tweak an emulator to extend
> > the CoCo capabilities? That should be
> >doable while still maintaining compatibility.
> > It would be easy enough in NitrOS-9.
> >DECB could always have the option of
> > running a standard emulator. Make the thing
> >self booting with one of the free DOS systems,
> > and run from something like a VIA
> >mini computer board, package in a small case
> > with either a small laptop HD or a
> >flash card to boot from, and there you have it!
>
> Now this is the best idea I have heard so far for
> a coco4 project.
>
>
> >I'd like to see DECB patched to something
> >like the old 512K BASIC capabilities, and
> >most of the ADOS enhancements added.
> > A configuration utility similar to a BIOS
> >editing screen on the PC so that configuration
> > of drives (at least) could be changed
> >easily, and as often as desired, would be nice.
> > Support for larger disk drives would
> >be a necessity also (and that might be a problem
> > -- but maybe not if an enhanced
> >and standard emulator were with each machine...)
> >Once all that was worked out and
> >running nicely, it could then be programmed into
> > an FPGA and a new board made if
> >that's a real desire. At least a standard for the
> >extended capabilities would be worked
> >out.
>
> Do it first in the emulator THEN you have a guide to build
> the real thing. The first step anybody should take in
> building a coco4 is to emulate it first on a PC.
>
>
> >The only thing missing is an easy way
> > to interface to the outside world. There's your
> >hardware project: an external interface board
> > that plugs into a PCI slot. I always liked
> >being able to easily use the CoCo joystick
> > ports (and even the cassette port) for
> >easy I/O. Maybe even emulate the CoCo cartridge port on the same card! Some
> >easy to program data I/O ports and a half dozen relays on a card would be
> realy
> >nice. The CoCo's strong point has always been experimentation and easy
> >programming -- an I/O card and the standard DECB with extended memory
> >capabilities (long BASIC programs -- and might want to extend variables to
> more
> >than two character names) would really open things up.
>
>
> >--
> >Frank Swygert
>
> YES !!!! Implement all the ports on the coco3 on a ISA or PCI card.
> THis is
> good. And you could use the real parallel and serial ports of the PC as
> coco4
> enchancements beside the standard ones. How about adding connectors to
> the cartridge port so more that one real coco cartridges could be plugged
> in?
> I think I am going to look into doing this as my next hardware project.
>
>
> Roy
>
>
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