[Coco] reading the ROM on a CoCo 3
Mike Pepe
lamune at doki-doki.net
Fri Jul 28 06:54:14 EDT 2006
Oh, duh!
Forgot about the old SAM ROM/RAM switch.
Interestingly enough, when I do that, the program immediately crashes.
I'm loading the short code in $0E00, the machine has 512k. First thing
it does is disable the interrupts.
Soon as I sta $ffde, the machine locks up and the screen fills with crap.
maybe I need to move the code to a different location.
Arthur Flexser wrote:
> This is doable under BASIC by POKE&HFFDE,0, which switches in the ROMs, prior to
> doing the read. (You need to do this from a 32-column screen, since you'll be
> switching out Super Extended Basic's RAM drivers for the 40/80 column screens.)
> That will get you $C000-FDFF. If you need $FE00-FEFF as well, there's a bit in
> one of the GIME registers ($FF90? $FF91?) that enables you to switch off "always
> RAM at $FE00" mode, though you probably need to disable the IRQ first to avoid a
> crash (POKE &HFF03,&H34), since you'll be switching out interrupt vectors.
>
> Art
>
> On Thu, 27 Jul 2006, Mike Pepe wrote:
>
>> Hi guys,
>>
>> Does anyone know how to read the cartridge ROM directly on a CoCo 3?
>>
>> Whenever I try, I read the RAM copy. There is no activity on the cart's
>> ROM select.
>>
>> I tried setting $FF90 to $8C, thinking that would switch off the MMU and
>> go directly to the hardware, but doing reads results in nothing.
>>
>> The only time I get read activity on that cart select pin is after reset.
>>
>> What's the trick?
>>
>> -Mike
>>
>> --
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>> Coco at maltedmedia.com
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>>
>
>
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