[Coco] Gates of Delirium Commemorative Archive!
jriddle at cablespeed.com
Fri Aug 4 15:20:34 EDT 2006
Thanks for your interest in the Gates archive. It is the
first of many more Coco related projects I have planned.
Right off the bat the only thing I can think of that could
be the problem is the method by which you're recreating
the disk image. There's data on the disk that's not "tied
to" the GATES.BIN file, so it won't work unless you
recreate the disk sector by sector from the image. If you
just copy it, it'll crash with a "file not found" error,
as the Diecom DOS is searching for additional files to
load off the disk (from it's own directory). The copy
protection is totally removed, but it's not "broken down"
to a single file.
Let me know if this fixes your problem. If not, I'll pull
out the Coco 3 and give it a try (I use mainly emulation).
Mike - thanks for announcing the archive to the list.
Here's a list of what's included:
- Original game and player disk
- Game with protection removed
- Game with integrated cheat module
- PDF manuals and support documents
- "Cast of Characters"
- Full Artifact Color Maps, HTML Based
- Maps connected via Hyperlinks (ie click on town to view
- Animated icons reproduce game-like environment
- Individual map list included as well
- "Extras" including scanned images, game notes, etc.
- All technical info including raw source data, utilities
On Fri, 04 Aug 2006 13:26:37 -0500
Joel Ewy <jcewy at swbell.net> wrote:
> I've gotten the "fixed" version to run on Jeff V's
>emulator, but can't
> get any version to run on a real CoCo 3. Is this
>expected behavior from
> these disk images? When I LOADM "GATES", it doesn't
> execute as advertised, but just drops back to the RSDOS
>prompt. If I
> then type EXEC, the floppy drive LED comes on and a
>message comes on the
> screen saying "drive not ready", and it hangs. I've
>tried the CRK, FIX,
> and CHT versions. Is this an issue of copy protection
>messing up the
> disk image file? I thought the CRK version had the copy
> scheme removed. Any ideas?
> Michael Crawford wrote:
>> To all,
>> Any fan of the Diecom Products game Gates of Delirium
>>should definitely check out this link,
>> It is an all in one archive (approx. 9Mb), that is
>>everything Gates :)
>> Thanks to John Riddle for this link and his additions
>>to, and polishing of, the original Gates archive (which I
>>don't think was ever hosted anywhere until now)
>> The original archive was created by Tim Lindner, Andrew
>>Ayers, and myself. (Tim and Andrew deserve almost all the
>>credit on this one, I was more or less an inspiration....
>>enjoying the magic performed before me by Tim and Andrew
>>[and now John!], in resurrecting this classic coco game)
>> Michael Crawford
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