[Coco] Ideas for a Graphics Project, part 2
Robert Emery
theother_bob at yahoo.com
Tue Oct 25 12:56:25 EDT 2005
Excellent info, thanks Robert. Are there any similar programs for the CoCo3?
Seems like they all rely on palette cycling, but it should be possible to set
up a few graphic pages on a 512K machine and flip through them, possibly
cycling the palette at the same time for some advanced looking animation.
Bob
--- Robert Gault <robert.gault at worldnet.att.net> wrote:
> The POKEs actually tells Basic that the starting address of a Basic
> program should be $6E00. When BALL is reloaded, there is then room for
> the required PMODE4 screens.
>
> If the program were revised for Coco3 use where the Basic code is in
> RAM, a better way would be to replace line 5 with
> 5 WIDTH32:POKE&H9692,17:PCLEAR16
> With the above, it will not be necessary to reload the program. The POKE
> tells Basic that a PCLEAR16 is legal, which automatically relocates the
> program so that there is sufficient space for the command
> PMODE3,13 to work.
>
> Robert Emery wrote:
>
> <snip>
> > BALL.BAS is an unrelated program from the Rainbow which uses page flipping
> to
> > simulate a 3D moving graphic. To run it, you must first LOAD it and LIST5
> (the
> > first line.) Enter the POKEs in the REM statement, then reload the program
> and
> > run it. The POKEs set up an extra PMODE4 page for Basic.
> >
> > cheers,
> > Bob
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
>
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