[Coco] Ideas for a Graphics Project
Steve Ostrom
smostrom at mn.rr.com
Thu Oct 20 01:13:01 EDT 2005
John R. Hogerhuis wrote:
>On Wed, 2005-10-19 at 12:57 -0500, Boisy G. Pitre wrote:
>
>
>>I'm taking a 3D graphics programming class this semester and have to
>>give a presentation related to the subject matter. Naturally, I
>>insist on bringing the CoCo into it somehow, so I've decided on a
>>topic that has been approved: a look at the evolution of 3D graphics
>>systems on home computers.
>>
>>In part of my presentation I want to run the CoCo 3 emulator under
>>MESS and try out a few 3D graphics programs, but the problem is I
>>don't remember what was out there in terms of 3D perspective games.
>>There was a 3D tank battle game of some kind that ran on the CoCo 2.
>>Does anyone remember what it was? Rommel or some such?
>>
>>And were there any 3D graphics programs on the CoCo 3? Sockmaster's
>>GLOOM comes to mind, but was there anything else?
>>
>>Thanks,
>>Boisy
>>
>>
>>
>>
>>
>>
>
>
>Not games, but I recall Coco 1 programs: a 3-D rotating space shuttle
>wireframe from either TCCM or TRS-80 Microcomputer News (both had a 3-d
>wireframe program but one was just a cube). There were instructions for
>making your own models. Let me know if you want this and cannot find it,
>I'll dig it up in the garage.
>
>Also I remember some helicopter games with 3-d wireframe graphics for
>coco1 but I cannot remember the titles.
>
>-- John.
>
>
>
>
One of these was called FIRECOPTER. You controlled a helicopter flying
between buildings trying to find and put out fires being set by some
terrorist. It was written by Dale Lear. I can send Boisy a floppy copy
if he would like this.
-- Steve --
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