[Coco] Ideas for a Graphics Project

Steve Ostrom smostrom at mn.rr.com
Thu Oct 20 01:13:01 EDT 2005



John R. Hogerhuis wrote:

>On Wed, 2005-10-19 at 12:57 -0500, Boisy G. Pitre wrote:
>  
>
>>I'm taking a 3D graphics programming class this semester and have to  
>>give a presentation related to the subject matter.  Naturally, I  
>>insist on bringing the CoCo into it somehow, so I've decided on a  
>>topic that has been approved: a look at the evolution of 3D graphics  
>>systems on home computers.
>>
>>In part of my presentation I want to run the CoCo 3 emulator under  
>>MESS and try out a few 3D graphics programs, but the problem is I  
>>don't remember what was out there in terms of 3D perspective games.   
>>There was a 3D tank battle game of some kind that ran on the CoCo 2.   
>>Does anyone remember what it was?  Rommel or some such?
>>
>>And were there any 3D graphics programs on the CoCo 3?  Sockmaster's  
>>GLOOM comes to mind, but was there anything else?
>>
>>Thanks,
>>Boisy
>>
>>
>>
>>
>>    
>>
>
>
>Not games, but I recall Coco 1 programs: a 3-D rotating space shuttle
>wireframe from either TCCM or TRS-80 Microcomputer News (both had a 3-d
>wireframe program but one was just a cube). There were instructions for
>making your own models. Let me know if you want this and cannot find it,
>I'll dig it up in the garage.
>
>Also I remember some helicopter games with 3-d wireframe graphics for
>coco1 but I cannot remember the titles.
>
>-- John.
>
>
>  
>
One of these was called FIRECOPTER.  You controlled a helicopter flying 
between buildings trying to find and put out fires being set by some 
terrorist.  It was written by Dale Lear.  I can send Boisy a floppy copy 
if he would like this.

-- Steve --




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