[Coco] Ideas for a Graphics Project

James C. Hrubik, Sr. jimhrubik at earthlink.net
Wed Oct 19 15:16:20 EDT 2005


Wow, did that trigger a trip down Memory Lane! Right after I got my
first CoCo (1985), I ran across a magazine somebody was throwing out.
It had a BASIC program that drew 3-D string figures -- ellipses,
circles, parabolas. I typed that in to the CoCo (what, BASIC is BASIC,
right? and I was too enthusiastic to know that it couldn't be done...
<G>), CSAVED it, and ran it. At first I thought I really had done
something wrong, but after about 10 minutes of calculations, suddenly
the screen cleared and it started drawing all these neat 3-D curves.

I just took a quick look to see if I could locate the source in my junk
pile (AKA basement), but I don't see it, and I have no way, after all
these decades, of quickly locating the tape. But, now that I won't be
able to sleep properly because I'll be wracking my brain as to where I
hid that stuff...

On Oct 19, 2005, at 1:57 PM, Boisy G. Pitre wrote:


> I'm taking a 3D graphics programming class this semester and have to

> give a presentation related to the subject matter. Naturally, I

> insist on bringing the CoCo into it somehow, so I've decided on a

> topic that has been approved: a look at the evolution of 3D graphics

> systems on home computers.

>

> In part of my presentation I want to run the CoCo 3 emulator under

> MESS and try out a few 3D graphics programs, but the problem is I

> don't remember what was out there in terms of 3D perspective games.

> There was a 3D tank battle game of some kind that ran on the CoCo 2.

> Does anyone remember what it was? Rommel or some such?

>

> And were there any 3D graphics programs on the CoCo 3? Sockmaster's

> GLOOM comes to mind, but was there anything else?

>

> Thanks,

> Boisy

>

>

>

>

> --

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>

>

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