[Coco] Re: CoCo needs?
KnudsenMJ at aol.com
KnudsenMJ at aol.com
Tue Mar 8 21:21:27 EST 2005
In a message dated 3/8/05 2:45:53 PM Eastern Standard Time, james at skwirl.ca
writes:
>A working, modern-machine-hosted C compiler. :) Easier said than done, of
>course. That's, as far as I'm concerned, the only thing holding back CoCo
>software development. As much work as it is to learn C, assembly's even
>harder.
Just so I don't say anything useless (again :-) could you guys remind me
which of the following are the major problem/issue with the current Microware
OS-9 C compiler, plus all of our own enhancements:
1. It runs old fashioned K&R C (our add-ons help with this, and so what?)
2. It can't take advantage of 6309 native mode instructions (a biggie for
Nitro fuelers)
3. It only runs under OS-9, and AFAIK generates code usable only under OS-9
(though you could link in a BASIC oriented library)
4. It isn't part of an IDE (this is a DIS-advantage??)
5. It only runs on the Coco (but doesn't it run much faster on a PC Coco
emulator? With all the PC support tools we have now, does it need to run
"native PC Windows?")
Tremendous things have been done with the existing C system -- should we be
wasting the best talent trying to forge slightly better tools, instead of
working on apps? ISTR this argument being raised 10 and 15 years ago.
Sorry if this sounds argumentative, but I'm confused here. Remind me why we
need another C compiler. Thanks, Mike K.
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