[Coco] GIME Chip
KnudsenMJ at aol.com
KnudsenMJ at aol.com
Fri Mar 4 12:22:02 EST 2005
In a message dated 3/4/05 12:19:13 AM Eastern Standard Time,
bowerod at winco.net writes:
>It has been a while but if I am not mistaken, the '86 version had issues
>with graphics and the '87 was the fixed version. All of my machines have
>'87 chips in them so I never really worried about it.
The '86 version's infamous sparklies were due to a timing problem in some of
that GIME's bus signals. The general consensus is that the '87 chip was an
improvement in every sense. There were rumors of some cartridges, MPIs, and
RAM upgrades that were flaky on the old GIME's timing, though I don't recall
such problems myself. Also, some '86 GIMEs were much more "sparkly" than
mine -- I remember someone's Coco where you could barely read the screen text
while something was running.
I don't recall any games or graphics that had to be reprogrammed to use the
later chip -- but maybe some programs had extra code to get around the sloppy
timing of the '86 model, and this code backfired on the newer version.
But as for me, the only disadvantage of the newer chip was that you no
longer had the sparklies to tell you how much work was going on in another screen
under OS9's multitasking. While editing source in one window, I could tell
when a compile or assembly was done because the snowflakes cleared away :-)
I think I still have my '86 chip stashed away somewhere, if someone is
really nostalgic for those sparklies. --Mike K.
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