[Coco] [Color Computer] Re: Scott Adams Adventures

James the Animal Tamer emucompboy at yahoo.com
Fri Jul 15 21:42:15 EDT 2005


See, I was writing a game thing for the MC-10, then I put it aside
and was writing a sound thing for the MC-10 then I put it aside and
was playing Ultima Online then I put it aside and was trying to fix
the scripting code in Virtual PanaJR then I put it aside and was
digitizing the fresh-off-EBay TS2068 cassettes then I put it aside
and ...



--- In ColorComputer at yahoogroups.com, "James the Animal Tamer"
<emucompboy at y...> wrote:

>

> Think it'd be practical to port to the MC-10? Did I mention that

I'm

> trying to out-MC-10 everyone, or was that obvious :P

>

>

>

> --- In ColorComputer at yahoogroups.com, "James Diffendaffer"

> <jdiffendaffer at y...> wrote:

> > One of the things I wanted to port with the C compiler was a

variation

> > of the Scott Free adventure engine which is in C. It would let

you

> > download and play all his adventures. It could also allow custom

> > versions for CoCo 1&2 with 51 Character/line text and a CoCo 3

version

> > that supported 80 columns.

> >

> > I can't remember which port I decided would be easiest to get

running

> > but there are several to start from. I think it used curses for

the

> > display and I'd need to change that but the rest of the code

looked

> good.





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