[Coco] [Color Computer] Re: Scott Adams Adventures
James the Animal Tamer
emucompboy at yahoo.com
Fri Jul 15 21:42:15 EDT 2005
See, I was writing a game thing for the MC-10, then I put it aside
and was writing a sound thing for the MC-10 then I put it aside and
was playing Ultima Online then I put it aside and was trying to fix
the scripting code in Virtual PanaJR then I put it aside and was
digitizing the fresh-off-EBay TS2068 cassettes then I put it aside
--- In ColorComputer at yahoogroups.com, "James the Animal Tamer"
<emucompboy at y...> wrote:
> Think it'd be practical to port to the MC-10? Did I mention that
> trying to out-MC-10 everyone, or was that obvious :P
> --- In ColorComputer at yahoogroups.com, "James Diffendaffer"
> <jdiffendaffer at y...> wrote:
> > One of the things I wanted to port with the C compiler was a
> > of the Scott Free adventure engine which is in C. It would let
> > download and play all his adventures. It could also allow custom
> > versions for CoCo 1&2 with 51 Character/line text and a CoCo 3
> > that supported 80 columns.
> > I can't remember which port I decided would be easiest to get
> > but there are several to start from. I think it used curses for
> > display and I'd need to change that but the rest of the code
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