[Coco] [Color Computer] Re: Scott Adams Adventures
James Diffendaffer
jdiffendaffer at yahoo.com
Fri Jul 15 17:34:00 EDT 2005
One of the things I wanted to port with the C compiler was a variation
of the Scott Free adventure engine which is in C. It would let you
download and play all his adventures. It could also allow custom
versions for CoCo 1&2 with 51 Character/line text and a CoCo 3 version
that supported 80 columns.
I can't remember which port I decided would be easiest to get running
but there are several to start from. I think it used curses for the
display and I'd need to change that but the rest of the code looked good.
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