[Coco] CoCo Progression...
mmarlett at isd.net
Fri Sep 24 06:22:49 EDT 2004
At 9/23/2004 09:36 PM -0700, you wrote:
Seems you have lost touch with your CoCo side. Various emulators are out
there and none are as good as the real thing. If high speed, hi tech are
where you are at, then the CoCo is a thing of the past for you. If you
enjoy adding technology to a computer that never had the chance of it at
conception and you want to learn along the way then it is a PERFECT tool.
Concepts apply to a newer computers, they just gets it done faster.
As far as the bandwidth limitations....Ethernet, WAY doable, I'm working on
it. Very low risk, 8 bitters are doing it and can. Use it to view web
pages, not my target. Having it still on a network for file transfers and
Email. Would be fun.
USB, sure would be nice but not my project, too many right now.
CoCo market? More than you could imagine.
>I'm totally amazed at the support the CoCo still gets...I cut my computer
>teeth on the CoCo. I don't have much time or energy to put it into these
>Anway, I see so much CoCo knowledge here (put's mine to shame) and all the
>ideas that people have and the projects people have ideas for, it creates
>a sincere question of my own.
>I see suggestions for projects like:
>USB interface for the CoCo (USB 1.1 runs at 12 Mbps and USB 2.0 around
>Ethernet (adapter most run 10 or 100mbps)
>Blue Tooth and the list goes on.
>I can see if someone wants to do it for the fun of it or the
>challenge....but it really doesn't seem practical to connect these high
>speed devices to the CoCo from a usage standpoint. Then without some
>serious buffering, the CoCo would not be able to take or send data fast
>enough. Even with it buffered and handled to allow the CoCo to interface,
>there could still be some tremendous delays diminishing the value of what
>you are connecting to through these interfaces.
>The other concern that seems to be growing, is that older parts are going
>to continue to get harder to find. It will get to the point where finding
>working CoCo's and compatible parts will be very hard if not impossible.
>This brings me to my question...
>I know there are emulators out there, Jeff Vavasour's is pretty decent
>along with some others. I also know people have talked about projects to
>create a next generation CoCo (I don't know what happened to that). My
>question is, wouldn't it make more sense to design emulators that will be
>99.9% compatible (nothing's perfect) with the real thing and allow plug-in
>code to enhance/extend the CoCo features and interface to the PC hardware.
>As fast as PC's are today compared to the old CoCo, would it really bother
>anyone if they could either put the CoCo Emulator in old compatible mode
>to control speed (for games and stuff), or go into turbo mode to run newer
>stuff or stuff that runs fine at higher speeds?
>Just my thoughts and questions. It seems to me that the knowledge here,
>all of this would possible and more productive for improving and growing
>Coco mailing list
>Coco at maltedmedia.com
More information about the Coco