[Coco] re: DKeil's CoCo 3 emulator

Andrew keeper63 at cox.net
Sun Oct 10 17:21:12 EDT 2004


All,

I am trying to run David Keil's CoCo 3 emulator, 512 version, that I got 
from:

John A Podraza <tonypodraza at juno.com>

via a CD in the mail - on this CD, there are three versions 
(directories) of David Keil's emulator for the CoCo 3:

"CC3 128k Emulator v0.10"
"CC3 128k Emulator v1.10"
"CC3 512k Emulator v2.00"

The first two boot up OK, I can read disk images, etc. The last one 
though, acts really wonky. When I run the emulator (coco3.exe), it shows 
very quickly a banner/copyright/thankyou message on the console, then it 
reboots the machine (the PC the emulator is running on). I haven't been 
able to read the entire message, though - and I haven't been able to 
capture the output via a redirect to a file (saves a 0 byte length file, 
so it isn't sent to standard output). So I don't know what it says in 
its entirety - I was only able to read a portion by executing the 
emulator, then quickly hitting pause/break.

At first, I thought it might be the CFG file - it was missing in the 
directory, so I added the one from the v1.10 directory. But that hasn't 
helped.

Have anyone played with this version of the emulator before?

Finally - what is really strange is that the first two emulators, even 
though the directories are marked as "128k", the "what's new" file in 
them read as if they can act as a 512k Coco 3 via extended memory, as 
long as you have enough. I have this enabled, but I can't tell whether 
the emulator is using it. Is there an easy way, say through BASIC (a 
PEEK or small program) to see if you have 128k or 512k?

How would you do it on a real CoCo 3?

Thanks,

Andrew




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