[Coco] Re: Re: Nitros9 Script question
chazbeenhad at hotmail.com
Mon Oct 4 13:08:29 EDT 2004
> There are always problems with commands run within scripts since they
> frequently evaporate when the script ends. That is why I chose to run
> the game from within the script instead of expecting it to continue
> running after the script was finished.
> The above requires telling the game where I/O is located. I use several
> windows and can't predict the window from which the script might be run.
> /1 is the standard output path, thus the path used by the script. All
> communication to/from the game is redirected to the script path thus the
> <>>>; < = input, > = output, >> = error output.
> There is always more than one way to make things work with computers.
> You may get "ex rogue %1" if you redirect I/O correctly. Also, rogue is
> a slow starter taking 5-10 seconds to start after loading.
Thank you. Using <>>>/1 worked perfectly.
Now I wish OS9 had a dir command similar to dos where you can do a dir *.adv
to list only files with the adv extension. :-)
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