[Coco] Re: MINIHOG Demo Here Now!

Chris Spry bugster at cedarcomm.com
Thu Jul 29 20:20:28 EDT 2004


Yeah, that part isn't programmed yet (getting hurt and detecting when you
fall off a cliff), so when that happens, funky stuff will happen since the
coordinate values for mini are off the charts.  As for the music, that's
still being debated.  I will have sound effects for sure, but for music
that's where it gets hard since the CoCo doesn't have a separate chip for it
(just a 6-bit DAC driven straight from the CPU).  I've discovered a way to
do it without external hardware, but it's going to sound pretty bad.  I
found a MIDI to TEXT converter on the net for the PC.  I downloaded some
Sonic MIDI's and ran it through the program.  It creates a text file
detailing the midi on every note and when it plays.  This is GREAT for
programmers.  I can take this info, transfer it to a CoCo disk and then
reformat it for the game.  Of course I can't have 10 different channels
going on at once.  I'll be lucky to get 3 and make it sound somewhat okay.
2 may be the max.

-Chris

----- Original Message ----- 
From: "Charlie" <chazbeenhad at hotmail.com>
To: <coco at maltedmedia.com>
Sent: Thursday, July 29, 2004 8:38 AM
Subject: [Coco] Re: MINIHOG Demo Here Now!


> Neat little demo. I fell through the floor a couple of times and came out
> the top of the screen and was then able to run around in the air, leaving
> green background blocks behind me :)
>
> Now I have the Sonic theme music stuck in my head !!
>
> Charlie
>
> "Chris Spry" <bugster at cedarcomm.com> wrote in
> message news:000901c4753a$435c4550$f40c7118 at ykanus...
> > Hello everyone!
> >
> > I finally have something to show on MiniHog.  It's about time.  I ran it
> on
> > Jeff's CoCo 3 emulator and it was slower that s..... so use DSKINI to
put
> it
> > on a real CoCo disk and use it on a real 512k CoCo 3.  It might work
fine
> on
> > MESS, but don't have MESS and haven't tried it on that.  But anyhow,
take
> a
> > look!  I'm proud of what I've been able to do so far.  Sure, there are a
> few
> > bugs, but the first level is somewhat playable.
> >
> > Have fun!
> >
> > Here's the link: http://www.fidalgo.net/~firebug/coco/minihog.html
> >
> > -Chris Spry.
> >
> >
> > -- 
> > Coco mailing list
> > Coco at maltedmedia.com
> > http://five.pairlist.net/mailman/listinfo/coco
> >
>
>
>
>
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