[Coco] SSC
Frederick D Provoncha
elderpav at juno.com
Thu Jul 22 00:58:53 EDT 2004
On Wed, 21 Jul 2004 22:27:41 -0500 Allen Huffman <alsplace at pobox.com>
writes:
> Interbank was one of the coolest uses of the Speech/Sound Pak.
>
> Now, the SSC could have strings of music pre-programmed and
> triggered,
> so you could load it, then say "play that sequence" and it would do
> it
> by itself. That was cool.
>
> If you want to have fun, plug up almost any of the old Steve Bjork
> disk
> games from the later CoCo 2 days -- Pitfall 2, Ghana Bwana, etc. --
> and
> listen! They have music (Pitfall 2 played the background music) and
>
> some talk -- Ghana Bwana says "ugh" when you shoot the natives.
> Pretty
> neat re-experiencing games with the SSC once I found that out.
>
> Interbank was cool, providing sound effects to the scenes. Wow,
> forgot
> about that one. Who wrote that?
>
> Allen
The Coco2 game "Gantelet" also uses the SSC, as well as the game "Pegasus
and the Phantom Riders". It was cool re-experiencing those games when I
finally got a SSC not too long ago.
Fred
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