[Coco] SSC

Frederick D Provoncha elderpav at juno.com
Thu Jul 22 00:58:53 EDT 2004


On Wed, 21 Jul 2004 22:27:41 -0500 Allen Huffman <alsplace at pobox.com>
writes:
> Interbank was one of the coolest uses of the Speech/Sound Pak.
> 
> Now, the SSC could have strings of music pre-programmed and 
> triggered, 
> so you could load it, then say "play that sequence" and it would do 
> it 
> by itself.  That was cool.
> 
> If you want to have fun, plug up almost any of the old Steve Bjork 
> disk 
> games from the later CoCo 2 days -- Pitfall 2, Ghana Bwana, etc. -- 
> and 
> listen!  They have music (Pitfall 2 played the background music) and 
> 
> some talk -- Ghana Bwana says "ugh" when you shoot the natives.  
> Pretty 
> neat re-experiencing games with the SSC once I found that out.
> 
> Interbank was cool, providing sound effects to the scenes.  Wow, 
> forgot 
> about that one.  Who wrote that?
> 
>                 Allen

The Coco2 game "Gantelet" also uses the SSC, as well as the game "Pegasus
and the Phantom Riders". It was cool re-experiencing those games when I
finally got a SSC not too long ago.

Fred



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