[Coco] SSC

Frederick D Provoncha elderpav at juno.com
Thu Jul 22 00:58:53 EDT 2004



On Wed, 21 Jul 2004 22:27:41 -0500 Allen Huffman <alsplace at pobox.com>
writes:

> Interbank was one of the coolest uses of the Speech/Sound Pak.

>

> Now, the SSC could have strings of music pre-programmed and

> triggered,

> so you could load it, then say "play that sequence" and it would do

> it

> by itself. That was cool.

>

> If you want to have fun, plug up almost any of the old Steve Bjork

> disk

> games from the later CoCo 2 days -- Pitfall 2, Ghana Bwana, etc. --

> and

> listen! They have music (Pitfall 2 played the background music) and

>

> some talk -- Ghana Bwana says "ugh" when you shoot the natives.

> Pretty

> neat re-experiencing games with the SSC once I found that out.

>

> Interbank was cool, providing sound effects to the scenes. Wow,

> forgot

> about that one. Who wrote that?

>

> Allen


The Coco2 game "Gantelet" also uses the SSC, as well as the game "Pegasus
and the Phantom Riders". It was cool re-experiencing those games when I
finally got a SSC not too long ago.

Fred



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