[Coco] Re: 64K Mode

John E. Malmberg wb8tyw at qsl.net
Tue Jan 13 12:21:37 EST 2004


In article <bu17te$9jd$1 at sea.gmane.org>,
Brad Grier <bradgrier at cox.net> writes:
> If I put a coco2 into 64k mode and then build and display a screen
> somewhere above memory location 0x8000, what would happen if I switched
> back out to 32k ram as the screen was being displayed? Would I see
> garbage on the screen or would the image persist?

The image would persist.  It is handled by different logic than the
CPU ram/rom access.

I use this when I run ROM basic under FLEX-09 with the HIRES screen.

-John
wb8tyw at qsl.net
Personal Opinion Only




More information about the Coco mailing list