[Coco] Re: Re: again: CoCo RGB to VGA conversion
jdaggett at gate.net
jdaggett at gate.net
Mon Aug 23 20:45:37 EDT 2004
James
IN VGA, the Coco already has the horizontal resolution in place. The
problem is the number of lines per field. One can take the RGB analog
signals and resample them at the higher line frequency and have an
appropriate amount of video ram on board. The hardware would have to
take the Coco field and add up to 120 border lines above and below the
display area. In that manner you have 640x200 displayed on a 640x480
monitor.
This is and has been done on many monitors. The one thing that I have
found in reasearching VGA and monitor resolution is that there is no one
standard. One video mode text document shows that there are over 128
different video modes that monitors and video cards use. That does not
include the VESA compliant modes. Going beyond VGA to SVGA, XVGA
and bey ond is a nightmare.
james
On 23 Aug 2004 at 14:58, James Dessart wrote:
Date sent: Mon, 23 Aug 2004 14:58:41 -0400 (EDT)
From: James Dessart <james at skwirl.ca>
To: CoCoList for Color Computer Enthusiasts
<coco at maltedmedia.com>
Subject: Re: [Coco] Re: Re: again: CoCo RGB to VGA
conversion
Send reply to: CoCoList for Color Computer Enthusiasts
<coco at maltedmedia.com>
<mailto:coco-
request at maltedmedia.com?subject=unsubscribe>
<mailto:coco-
request at maltedmedia.com?subject=subscribe>
>
>
> On Mon, 23 Aug 2004 jdaggett at gate.net wrote:
>
> > Showing a Coco 3 resolution graphics on a VGA screen will still
> > yield the same old graphics. It just wont fill up the whole screen.
> > There will be a significant upper and lower border of about 100
> > lines each.
>
> Unless the converter scales it up, right? For instance, doubling the
> width and height of each pixel to fit a larger screen.
>
> James
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
More information about the Coco
mailing list