[Coco] Updates.....

secure at ytunnelpro.com secure at ytunnelpro.com
Tue Apr 6 01:20:46 EDT 2004


KAOS was originally intended to be a complete arcade game engine for the
CoCo III. Currently the only component being distributed is the
mini-os/runtime environment that was originally created for developing
GR2K/Digger II.

Ultimately I would like to move all the runtime system calls into the
MMU's task 1 map and access them via SWI calls much like OS-9 does.
This would move the 6k runtime out of the program space and provide a
full 64k for the game.

The concept behind KAOS was to create a system that acts much like the
hardware in arcade and console systems.


...Chet...

On 4/4/2004, "x0remery at dsbmail.itg.ti.com"
<x0remery at dsbmail.itg.ti.com> wrote:

>>
>> I'm going to be making a few updates to the archive site this weekend.
>> I'll be posting a new version of the KAOS distribution that will
>> include a working makefile and targets for creating an 8k ROM file as
>> well as an RS-DOS loadable .bin file.
>
>Pardon my ignorance, but what exactly is KAOS?
>
>Bob
>
>
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