[Coco] New version of CASM released
rtaylor at bayou.com
Fri Apr 23 14:31:24 EDT 2004
Excellent work, Chet.
I also want to remind everybody that the Portal-9 assembly IDE for Windows
was updated to support CASM. Just place that .exe in your Windows
directory, then choose "CASM" from the drop-down menu in the left panel.
Chet and I have also talked about making Portal-9 projects out of some of
the online source codes that are available for games, etc. An example of
how complex a project can be is Projector-3 which is tons of source files
that would make you scratch your head trying to build into the final
program manually or from a real CoCo.
These Mark Data adventures are also full of separate source files that have
me scratching my head how to compile into a working game, so I'm hoping
Chet will make the Portal-9 project for those games so everybody can
experience how easy it is to build a game in one click, and also go in and
change things.... as in.... modify, alter, rewrite, etc.
At 02:55 PM 4/23/2004 +0000, you wrote:
>I have posted a new version of CASM to the public archives. This includes
>a an overhaul to the entire assembler as well as several bug fixes to
>correct problems that were reported in alpha 1.
>Presently all of the tests have passed and it appears to be generating
>correct binaries for all tests. Additionally I have implemented a small
>subset of the Macro-80C syntax and most of the Mark Data adventures are
>assembling with little to no modification.
>Some of the flags (especially for warnings) have not been "corrected"
>in this release as the entire error/warning system is being revamped to
>allow for various warning levels to be implemented in the next release.
>Presently only a Win32 binary is being made available but a Linux binary
>will be posted sometime this evening. I'm also looking into making a
>Mac-OS X command line executable available as well.
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