[Coco] CASM V3.0 Now Available

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Fri Apr 9 10:10:41 EDT 2004



On 4/8/2004, "Roger Taylor" <rtaylor at bayou.com> wrote:


>Chet, I am eagerly looking forward to seeing or hearing anything about your

>Project-X game for the CoCo 3.


It's a beast I tell ya! Now I just have to cut the graphics down to size
so it'll fit in a 512k coco. over 300k for just sprite stuff.



>I also added support for your CASM cross-assembler to Portal-9 but haven't

>tested it yet. I just downloaded your assembler and will be testing some

>tonight. Boisy's in-the-works cross-assembler has also been added. You

>can have a project that has mixed source code formats and tag each file to

>be assembled by whatever assembler you want out of the three that are

>hard-coded into the IDE. It's as simple as choosing the assembler from the

>drop-down listbox.


Groovy. There's a couple of problems with the -mod option (it was
totally left out) for generating shared modules but I should have that
fixed for the next release. Let me know if you run into any problems
with it.


...Chet...



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