[Coco] CoCo gcc project
James Dessart
james at skwirl.ca
Fri Oct 31 15:52:00 EST 2003
On Fri, 31 Oct 2003 jdaggett at gate.net wrote:
> My programming skills in C are beginers level at best. I am better suited for
> assembly especially with Motorola's processors. I can write small modules in
> assembly and start to refresh and improve my skills in C/C++. My interests would be
> more in seeing code that could be used on both the Coco emulator and the Coco3
> itself using OS9. I can help out some in the math area. I have MSWord and can
> genereate PDF files and do documentation also.
Sounds good! As for documentation, I think we'd be sticking to HTML,
since it's the most accessible form for everyone.
> Floating point should at least cover double precision.
>
> Math functions should also include the basic trig funtions.
> sine, cosine, tangent, arcsine, arccosine, and arctangent.
>
> These all have to be approxiamted by power series. There are some routines that I
> have for the HC11 that could be ported ot the 6809/6309.
Sounds good! I'm not sure how to put those into gcc, but we can all take
a look. The official gcc page is at
http://www.gnu.org/software/gcc/gcc.html and there are documents
describing the compiler internals. If you have trouble with those, I
might be able to help, I've been through them once before.
> I wished the 6809 had a DIV instruction!!!! Some base code to implement what the
> HC11 FDIV and IDIV instructions would be nice. Then you have 16 bit by 16 bit
> divide.
That would be good. Any further support is good, although there might be
support there already, I'm not sure.
> What platforms are you developing gcc-coco on? WIN32 or Linux?
You can pick which you prefer, I run on Mac OS X. For Win32, you'll need
Cygwin. Not sure where to find it, or how to install it, though.
James
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