[Coco] CoCo assembly IDE in progress
Roger Taylor
rtaylor at bayou.com
Mon Oct 20 04:04:00 EDT 2003
CCASM's companion IDE is coming along now. This Windows app will feature a
multi-document interface for editing projects that use multiple .asm files,
build programs as ROM images, LOADMable files, and send them over to a .DSK
file if you like, AND automatically startup the M.E.S.S. emulator with your
software mounted and ready to go. CCASM, MESS and IMGTOOL are all
command-line tools which will be controlled from this IDE with no console
prompt interaction required at all.
This IDE is being designed to work with the M.E.S.S. emulator and the
M.E.S.S. image tool so that you can go from the editor straight to a
virtual CoCo with your software mounted, all in 1 click. If it's a ROM Pak
you have assembled, it'll start running from the emulator immediately, or
if it's a virtual floppy disk, you can type DIR and there's your
files. Copying your builds over to a .DSK or booting into the emulator are
both optional features, meaning that you can use this IDE even if you don't
use the M.E.S.S. emulator.... your files will simply be placed in your
Windows project folder, whether they be .ROM, .BIN, or .DSK,
etc. Naturally, the .ROM images can be burned to an EPROM once you see
that they work fine in the emulator.
My main focus right now is streamlining the whole editor-to-running
process. You will literally be able to type your last character in the
editor, click on the "Go" button, then watch your program run (if it's a
ROM), otherwise... you'll be sitting in Disk BASIC where you can type LOADM
"game" or whatever.
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