[Coco] CoCo assembly IDE in progress

Roger Taylor rtaylor at bayou.com
Mon Oct 20 04:04:00 EDT 2003


CCASM's companion IDE is coming along now.  This Windows app will feature a 
multi-document interface for editing projects that use multiple .asm files, 
build programs as ROM images, LOADMable files, and send them over to a .DSK 
file if you like, AND automatically startup the M.E.S.S. emulator with your 
software mounted and ready to go.  CCASM, MESS and IMGTOOL are all 
command-line tools which will be controlled from this IDE with no console 
prompt interaction required at all.

This IDE is being designed to work with the M.E.S.S. emulator and the 
M.E.S.S. image tool so that you can go from the editor straight to a 
virtual CoCo with your software mounted, all in 1 click.  If it's a ROM Pak 
you have assembled, it'll start running from the emulator immediately, or 
if it's a virtual floppy disk, you can type DIR and there's your 
files.  Copying your builds over to a .DSK or booting into the emulator are 
both optional features, meaning that you can use this IDE even if you don't 
use the M.E.S.S. emulator.... your files will simply be placed in your 
Windows project folder, whether they be .ROM, .BIN, or .DSK, 
etc.  Naturally, the .ROM images can be burned to an EPROM once you see 
that they work fine in the emulator.

My main focus right now is streamlining the whole editor-to-running 
process.  You will literally be able to type your last character in the 
editor, click on the "Go" button, then watch your program run (if it's a 
ROM), otherwise... you'll be sitting in Disk BASIC where you can type LOADM 
"game" or whatever.




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