[Coco] Re: Nick's Survey results
Robert Gault
robert.gault at worldnet.att.net
Wed Nov 26 21:40:00 EST 2003
Gaultware if correct is a coincidence but take a look at my web pages.
http://home.att.net/~robert.gault/
Mo wrote:
> Mr. Gault has a very valid point. I still enjoy the Coco more as a Time
> filler than a primary workhorse. I mainly hang on to mine because of their
> gothic apperance with all the bells and whistles plugged in. I also do a lot
> of technical mumbo jumbo with mine. I never really got into games on these
> machines 'cause I just hated that sick green color that all of the games
> used liberally. I don't have a coco3 but I like the colors I've seen those
> do a lot better. I think if you want to create a real masterpiece, I would
> design either a port of some powerful programming language like LISP or APL
> or maybe create your own, new language that you could sell and market. That
> to me might be worth spending a few bucks on. These machines are so often
> undersold because of their cartridge port, they have powerful processors and
> plenty of RAM- it's nice to see them use it once in a while.
> Just Rambling,
> Mo
>
> BTW, I seem to remember seeing an ad in a magazine somewhere for software
> written by Gaultware? Is my memory fuzzy or am I on target?
>
>
>
> "Robert Gault" <robert.gault at worldnet.att.net> wrote
> in message news:3FC527E1.2010705 at worldnet.att.net...
>
>>As one of those "mature adults" who still support the Coco, I have to
>>say the power of modern computers have so greatly exceeded that of the
>>Coco, I do all of my word processing, spreadsheet, internet activity,
>>and games non-Coco with few exceptions. I use the Coco for tinkering and
>>support of the Coco community and not much else.
>>
>>Frankly the Coco has always been for me, a chance to prove Tandy wrong
>>in some fashion, by making the Coco do something Tandy thought
>>impossible. I still buy many adventure games but for the PC. While there
>>were some games sold by Tandy that still hold their own against the
>>current crop, nostalgia probably plays a large part.
>>
>>We have got to be realistic folks. Much as we like the Coco, and it is
>>the perfect tool for hardware tinkering and programming, it is not going
>>to take the world by storm no matter what we do with it. There just is
>>not much of a Coco market left.
>>
>>What this means to anyone who wants to create software for the Coco
>>community is don't create end products like games and expect to sell
>>much. Create tools so users can produce their own projects. That is why
>>the emulators, Portal9, and the like or hardware sold by Cloud-9 have at
>>least a limited market. These items enable user creativity.
>>
>>Nickolas Marentes wrote:
>>
>>
>>>The survey so far isn't a raging success with only 6 responses so far. I
>>>guess it's still early to call but I am getting some data about the
>
> current
>
>>>CoCo market and community.
>>>
>>>The results so far are of no surprise. Here is my summary, adding in
>
> some of
>
>>>my own personal observations from the list.
>>>
>>>My purpose for the survey is to ascertain the viability of me spending
>
> the
>
>>>next 6-12 months of my precious little spare time to develop another
>
> CoCo3
>
>>>game. I like developing games for the CoCo but the enjoyment falls a bit
>>>flat if there are few people to appreciate the effort.
>>>
>>>I see the CoCo community as a mature group of adults who are past the
>
> games
>
>>>stage and primarily interested in communicating with one another and are
>>>fond of OS9.
>>>
>>>While there are over 100 users on this list, the number of "active
>
> users"
>
>>>appears far less, probably 20-25 with the majority taking a "back seat
>>>observers post". Correct me if I'm wrong on this.
>>>
>>>As for active developers of saleable/commercial level products, this
>
> number
>
>>>falls even further with people such as Mark Marlett and Curtis Boyle as
>
> the
>
>>>main ones that I can see at this point. Again, correct me if I'm wrong.
>>>
>>>
>>>
>>>I have a few questions to ask.
>>>
>>>
>>>
>>>1) Has anyone developed a new (and better!) gui for OS-9?
>>>
>>>It's probably a bit late to suggest this but I feel OS-9 really needs an
>>>injection of user friendliness that may attract other less OS-9 centric
>>>people to OS-9. I know I've tried 3 times in my lifetime and each time I
>>>threw it across the room in discust with it's unfriendliness, slowness
>
> and
>
>>>bugginess. This was in the early days of CoCo OS-9 when there were bug
>
> lists
>
>>>for OS-9 spanning several pages. I understand the Nitros9 is far better
>
> but
>
>>>has anything been developed to utilize this added power of Nitros9?
>>>
>>>2) It seems to me that what the CoCo needs a central website that all
>
> CoCo
>
>>>users can look at to keep up with what's going on in the CoCo world.
>
> Back in
>
>>>the "good-old-days" we had the CoCo magazines as a way of keeping up to
>>>date. Later, there was ???? (forgot his name) website that was kept
>>>up-to-date with CoCo developments. Now it seems all that is lost. Apart
>
> from
>
>>>this CoCoList (thanks Dennis!) We need a site were we can look and see
>
> what
>
>>>products are in development by others, read up on the latest CoCo news
>
> and
>
>>>going on's (Fests etc).
>>>
>>>3) Anyone interested in a good pinball game for the CoCo? What about an
>>>arcade perfect version of Defender? A new CoCo3 update of Zaxxon, like
>
> Z'89
>
>>>only faster and extended gameplay?
>>>
>>>4) And lastly, has anyone been able to find out more info about this
>>>mystical 256 color mode of the GIME? Does it or does it not exist? I'm
>
> still
>
>>>looking for the author of the book, "Super Extended Color Basic
>
> Unravelled".
>
>>>Does anyone know where I can contact someone from Spectral Associates?
>
> These
>
>>>guys worked closely with Radio Shack during those CoCo3 development days
>
> and
>
>>>may have some answers.
>>>
>>>
>>>
>>>Ok, off my soap box now before the tomatoes start to fly!
>>>
>>>Nickolas Marentes
>>>
>>>
>>>
>>
>>
>>--
>>Coco mailing list
>>Coco at maltedmedia.com
>>http://five.pairlist.net/mailman/listinfo/coco
>>
>
>
>
>
>
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