[Coco] Re: M.E.S.S. video window acquired
Nathan Woods
npwoods at cybercom.net
Thu Nov 6 14:18:01 EST 2003
Roger Taylor writes:
> I could also send keystrokes right into the CoCo's world,
> making them show up on the DECB screen, for example. To the "CoCo", and
> M.E.S.S., well, they have no clue it's not a user.
I would imagine that this would only work in natural keyboard mode, right?
WM_CHAR/WM_UCHAR are not recognized by MESS in emulated keyboard mode; in
that case it uses GetAsyncKeyState() or DirectInput.
> Debugger for the CoCo, or the M.E.S.S. program?
A debugger for the CoCo, or the Vectrex, or whatever system is being
emulated.
A Google Images search came up with the following screenshot; admittedly for
MAME but the debugger is the same:
http://izumo.cool.ne.jp/itsumodori/images/debug.png
> There is no screenshot yet of the M.E.S.S. window being overlayed into my
> IDE, because my M.E.S.S. video uses the DirectX surface, while the IDE
> uses standard screen memory. I have no tools to capture both at the same
> time. However, if I could tell M.E.S.S. to not use DirectX, then I could
> do a snapshot of the screen to show you. I'll try it.
Use '-nodirectx' at the command line.
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