[Coco] Re: M.E.S.S. video window acquired

Nathan Woods npwoods at cybercom.net
Thu Nov 6 14:18:01 EST 2003


Roger Taylor writes: 

> I could also send keystrokes right into the CoCo's world, 
> making them show up on the DECB screen, for example.  To the "CoCo", and 
> M.E.S.S., well, they have no clue it's not a user.

I would imagine that this would only work in natural keyboard mode, right?  
WM_CHAR/WM_UCHAR are not recognized by MESS in emulated keyboard mode; in 
that case it uses GetAsyncKeyState() or DirectInput. 

> Debugger for the CoCo, or the M.E.S.S. program?

A debugger for the CoCo, or the Vectrex, or whatever system is being 
emulated. 

A Google Images search came up with the following screenshot; admittedly for 
MAME but the debugger is the same: 

    http://izumo.cool.ne.jp/itsumodori/images/debug.png 

> There is no screenshot yet of the M.E.S.S. window being overlayed into my 
> IDE, because my M.E.S.S. video uses the DirectX surface, while the IDE 
> uses standard screen memory.  I have no tools to capture both at the same 
> time.  However, if I could tell M.E.S.S. to not use DirectX, then I could 
> do a snapshot of the screen to show you.  I'll try it.

Use '-nodirectx' at the command line. 




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