[Coco] Re: M.E.S.S. video window acquired
Robert Gault
robert.gault at worldnet.att.net
Thu Nov 6 10:30:00 EST 2003
You might make the release contain the debugger but remove or * the line in the
ini file to prevent activation. A user could get debugging by changing the ini
file.
As long as there is no overhead with the ini file inactive, this would be the
best of both worlds.
Nathan Woods wrote:
>
> Roger Taylor writes:
>
> > I have successfully acquired control of the running M.E.S.S. program's
> > video window. This means I can resize it, position it anywhere, alter
> > it's z-order, make it stay on top, to name a few evil tricks. I plan to
> > make it appear to be part of the IDE's own main window at times. This
> > means you'll be able to write CoCo software on part of the screen and
> > watch it appear running in the video port somewhere else on the screen.
> > Can somebody say, "Are we having fun yet?" :)
>
> Hmmm this sounds intriguing. Do you have any screenshots?
>
> If you're able to do this without any actions on MESS's part, I wonder what
> we could do if we collaborated?
>
> It's also worth noting that MESS has a builtin full featured debugger that
> is only enabled when compiled in debug mode. I've always toyed with the
> idea of enabling the debugger in release builds, but have always leaned
> against it because the debugger was made by the MAME people for their own
> use while developing MAME, and while being very functional, it is also a bit
> ugly. Perhaps these hooks could be exploited to create debugger integration
> for your IDE?
>
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