[Coco] 6309 microprocessor project: 11-05-2003
John Collyer
johncollyer at zoominternet.net
Thu Nov 6 10:04:00 EST 2003
Thanks Fedor, that is exactly my intent. I'd like to follow Jeff's emulator
as much as possible because I think it works really good. Some things in it
will have to change to make it work in win32 though, and I plan on using
directX graphics. I like to model that part after the nesterJ emulator.
One example of change is how the 6309 Instruction Set Interpreter had to
change for 32 bit flat mode, but kept to the MSDOS version whenever
possible. For example because there is no size constrictions in 32 bit flat
assembly (no segment registers to worry about) I was able to completely
macrotize the 6309 Instruction Set Interpreter, and it now only has 5 call
instructions and everything else is inline. This will greatly speed things
up!
John Collyer
----- Original Message -----
From: "Steeman, Fedor" <FSteeman at zmuc.ku.dk>
To: <coco at maltedmedia.com>
Sent: Thursday, November 06, 2003 7:18 AM
Subject: RE: [Coco] 6309 microprocessor project: 11-05-2003
John, please do continue with your work on this! I believe there is a
genuine need for a exclusively CoCo emulator that both brings together all
that is now done by different other emulators and supports a whole bunch of
new extras too!
I mean, I like MESS, but the problem is that it does not help you much in
e.g. transferring files back and forth to the PC-environment. Then it is
going back down to Jeff's original DSKINI.EXE and RETRIEVE.EXE. But these
only work when you can get into true MS-DOS mode, which you cannot with
modern versions of Windows... And it would be neat to work with the 6309
instruction set without having to open the guts of your precious (real)
CoCo3 and doing all kinds of scary things to it.
If you can make an updated, user-friendly version of Jeff's emulator that
solves a lot of these problems than I think many people would be very
grateful!
Cheers,
Fedor
> -----Original Message-----
> From: coco-admin at maltedmedia.com [mailto:coco-admin at maltedmedia.com]On
> Behalf Of John Collyer
> Sent: 6. november 2003 12:47
> To: coco at maltedmedia.com
> Subject: Re: [Coco] 6309 microprocessor project: 11-05-2003
>
>
> ----- Original Message -----
> From: "Roger Taylor" <rtaylor at bayou.com>
> To: <coco at maltedmedia.com>
> Sent: Thursday, November 06, 2003 12:17 AM
> Subject: Re: [Coco] 6309 microprocessor project: 11-05-2003
>
> > Please explain again what the end program will look like
> and what it will
> > be capable of. I've always *loved* the graphical
> appearance of David
> > Keil's emulators but the accuracy of the M.E.S.S. CoCo
> modes. Being able
> > to use the mouse to manuever CoCo
> hardware/disks/peripherals has always
> > been on my wishlist. :)
>
> I don't know what it'll look like. I am no where near the
> visual portion of
> this
> program yet. I am working from the ground up. I mean, first
> I'm getting
> the
> hard stuff working and not the menus and such. I'm just
> posting my progress
> to the list because it helps me. When I can tell someone
> else what I'm
> doing
> and there are interested other parties then I feel like I can
> and should
> continue
> otherwise I might just stop. I don't want to be in
> competition with MESS or
> Keil's emulator or any emulator.
>
>
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> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
>
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