[Coco] graphical CoCo emulation environment

Ron Delvaux rondelvo at rochester.rr.com
Fri Dec 5 02:50:00 EST 2003


cool idea roger

----- Original Message ----- 
From: "Roger Taylor" <rtaylor at bayou.com>
To: <coco at maltedmedia.com>
Sent: Friday, December 05, 2003 2:36 AM
Subject: [Coco] graphical CoCo emulation environment


> We've talked about this subject before: the idea of a graphical
> representation of a real CoCo system being emulated on a PC, where you can
> drag and drop "floppy disks", "rom paks", "cassettes", insert "cables",
and
> everything else you'd normally do with a real system (well, almost).
>
> Because the M.E.S.S. team has made it somewhat easy for some to interface
> with the mess.exe and messgui.exe programs, a graphical environment of the
> type I described should be rather easy to do.  The hardest work would
> probably be in the graphics department, keeping everything pretty and in
> proportion, etc.  Even that is not that hard to do.
>
> My ideal virtual CoCo would look pretty much like the systems did in the
> Radio Shack catalogs, to some degree.  The only portion of the whole
screen
> that would belong to M.E.S.S. itself is the surface that holds the CoCo's
> video screen, and maybe the menu riding on top, but I'm sure that can be
> switchable.
>
> The messgui app is okay I guess, but is buggy and if you're just into
> emulating the CoCo, it's not really needed unless you're configuring the
> M.E.S.S. settings when you first install the emulator.  After that, you
can
> pretty much call on messgui with parameters and if you know a bit about
> hijacking windows and subclassing them, you can make the M.E.S.S. video
> surface behave to fit this graphical CoCo system.
>
> So this will be my "next" CoCo project, which will be the 3rd project
based
> on a PC but aimed 100% at the CoCo, while 2 of those projects are designed
> to actually create CoCo software for real CoCos, so I do not feel bad at
> all playing around in this area.
>
> any thoughts?
>
>
> {Roger Taylor}
>
>
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