[arg_discuss] John Maccabee founder of CityMystery
John Maccabee
johnmaccabee at gmail.com
Tue Sep 13 12:48:38 EDT 2011
Are you working with transmedia games?
On Tue, Sep 13, 2011 at 7:39 AM, Thomas Maillioux <
thomas.maillioux at gmail.com> wrote:
> Hey John. I can't talk for the others of course, but I live in France, a
> little North of Paris.
>
> Cheers,
> T.
>
> 2011/9/5 <johnmaccabee at gmail.com>
>
> > Thank you. I forgot to ask. Where do you live/work? Best, John
> > Sent from my Verizon Wireless BlackBerry
> >
> > -----Original Message-----
> > From: Thomas Maillioux <thomas.maillioux at gmail.com>
> > Sender: arg_discuss-bounces at igda.org
> > Date: Mon, 5 Sep 2011 12:21:27
> > To: Discussion list of the IGDA ARG SIG<arg_discuss at igda.org>
> > Reply-To: Discussion list of the IGDA ARG SIG <arg_discuss at igda.org>
> > Subject: Re: [arg_discuss] John Maccabee founder of CityMystery
> >
> > Hi John !
> >
> > I finally had some time to re-read your introduction and couldn't figure
> > out
> > where I had recently heard/read about Ghosts of a Chance until I realized
> > it
> > was in Jane McGonigal's Reality is Broken ! I loved the concept and from
> > what I've been able to gather, the game had a great reception from both
> the
> > Smithsonian and the public. Great work !
> >
> > All the best for the future,
> > T.
> >
> > 2011/8/23 John Maccabee <johnmaccabee at gmail.com>
> >
> > > I have been working in and around ARGs for five years - two as a
> novice,
> > > and
> > > three as a professional. My first game appeared at George Washington
> > > University and was called Gone Jason - in which players had to extract
> > > information from truly neurotic actors manning [womanning] cell phones.
> > > There were four teams and four neurotics - i.e. obsessive-compulsive,
> > > hysteric, habitual liars and grandiose. Actors had scripts but were
> asked
> > > to
> > > improvise. Players had a great time, and no trouble willingly
> suspending
> > > disbelief. CityMystery was formed in 2008, and our first game was
> Ghosts
> > Of
> > > A Chance for the Smithsonian American Art Museum, an archive of which
> you
> > > can find at ghostsofachance.com. We have a game currently running -
> > > pheon.org - sponsored by the Smithsonian, the University Of Maryland's
> > > iSchool, the Internet Archive and the Encyclopedia Of Life. We have
> > > continuing relationships with several schools [high schools,
> > undergraduate
> > > and graduate] and we are in various stages of development of curricula
> > with
> > > them. I am currently working with a well-known Broadway
> lyricist/composer
> > > and book writer about applying transmedia production to theatrical
> work.
> > I
> > > have presented twice at argfest-o-con, once mysteriously and just this
> > > summer by request. I look forward to spirited discussions through
> argsig.
> > > My
> > > goals are mostly noble but I am a sucker for low humor and flesh. Thank
> > > you.
> > > Best, John Maccabee
> > >
> > > --
> > > John Maccabee
> > > CityMystery LLC
> > > 2001 Fillmore Street
> > > San Francisco, CA 94115
> > >
> > > johnmaccabee at gmail.com
> > > (b) 415-346-6371
> > > (c) 415-377-6839
> > > citymystery.info
> > > current game: pheon.org <http://pheon.org>
> > > game archive: ghostsofachance.com
> > > _______________________________________________
> > > ARG_Discuss mailing list
> > > ARG_Discuss at igda.org
> > > http://five.pairlist.net/mailman/listinfo/arg_discuss
> > >
> >
> >
> >
> > --
> > "We do it because we are *compelled*."
> > TomMaillioux.fr <http://tommaillioux.fr/>
> > Twitter : @Bookmore
> > _______________________________________________
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> > ARG_Discuss at igda.org
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> >
>
>
>
> --
> "We do it because we are *compelled*."
> TomMaillioux.fr <http://tommaillioux.fr/>
> Twitter : @Bookmore
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>
--
John Maccabee
CityMystery LLC
2001 Fillmore Street St. 2B
San Francisco, CA 94115
citymystery.info
johnmaccabee at gmail.com
(b) 415-346-6371
(c) 415-377-6839
current game: pheon.org <http://pheon.org>
game archive: ghostsofachance.com
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