[arg_discuss] Alternate Reality Game Jam (Idea)
Mike Monello
mmonello at campfirenyc.com
Sat Jul 17 12:42:40 EDT 2010
I agree, it sounds like a good idea and perhaps it could be tied into
ARGFest somehow.
Mike
Partner/ECD
http://www.campfirenyc.com
Sent from a smart(ish) phone.
On Jul 17, 2010, at 11:22 AM, Thomas Maillioux
<thomas.maillioux at gmail.com> wrote:
> Hi John,
>
> To put it in a nutshell, I think it's a very good idea and I'd love to see
> it happen :)
>
> As you mentioned, resourc es can be discussed later and shouldn't be too
> much of a hinderance (we're all relatively well equipped computers-wise, I
> believe). Forums and sub-forums or even temporary wikis would be very nice
> to use. Google Wave can be interesting, but can also get very messy, so be
> very cautious that everyone follows certain guidelines when using it to
> avoid having a hard time finding your way around the waves in the end.
>
> That's all I can think of for now - keep us posted for the first edition of
> your Game Jam !
> Tom.
>
> 2010/7/16 John Evans <btradish at earthlink.net>
>
>> So, the independent game development community has these things called
>> "game jams". These events usually take place over 48 hours; Game developers
>> (programmers, artists, musicians, writers, etc.) form teams to create a game
>> within the specified time period. Sometimes the teams meet at real-world
>> locations, as in the Global Game Jam ( http://globalgamejam.org/ ); other
>> game jams are entirely on the net, as in Ludum Dare ( http://ludumdare.com).
>>
>> The whole idea of a game jam is to get people creating games. Don't worry
>> about how good it is, don't worry about how good you are, just get out there
>> and do it. Learn what it takes to make a game, marshal your resources,
>> learn your tools, work with other people and build confidence in yourself.
>> Also, game jams often yield experimental games that get people thinking in
>> new directions about what a game can be. The game jams often have a
>> constraint or catalyst (the word "islands", for example, or the phrase "as
>> long as we have each other we'll never run out of problems") that get the
>> developers thinking in new ways. And one of the largest benefits is that
>> once the jam is over, there are lots of people eager to play all the games
>> that have been produced and provide feedback. This also helps build a
>> community around the jam.
>>
>> I'm sure you see where I'm going with this. The above paragraphs describe
>> creating computer games, but they can apply to alternate reality games too.
>> Even if you prefer things more on the "narrative" side and less on the
>> "game", the concept still fits pretty well. I think it'd be cool to have an
>> Alternate Reality Game Jam to get more people into creating and critiquing
>> small ARGs. (If we can free a mime in 10 minutes, we can create something
>> interesting in 48 hours, right?)
>>
>> I could provide some basic resources, perhaps a forum with a private
>> subforum for each team. Of course, it really is pretty easy to get
>> resources together nowadays; anyone can create a Youtube account or 70. But
>> we can work that out later; Right now I just want to know...Does this sound
>> like a good idea?
>>
>> =====
>> John Evans
>> Chaoseed Software - http://chaoseed.com
>>
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