[arg_discuss] Suggestions on a practicum introduction to ARGs (or ubiquitous storytelling)
Christopher Amherst
camherst at gmail.com
Tue Nov 10 12:36:30 EST 2009
Last March, I moderated a panel that discussed similarities and
differences between ARGs and other art/game forms.
(Which I'm take suggestions on how to improve, generalize, or update)
I'm considering crafting a more hands-on and practical approach to
pervasive design experience.
As such, I'm wondering:
What suggestions or guidelines would people recommend for developing
such a workshop?
Minor caveat:
My expectations on the audience is that simple -
They are all well-versed in telling interactive stories as well as
narrative / character development.
The focus will be on techniques and methods that integrate that
activity into real world / real time.
Christopher
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