[arg_discuss] Topic of the Week Oct. 26: Choices (Hugh Davies)
Geneviève Cardin
baroblik at videotron.ca
Sun Nov 8 14:52:49 EST 2009
I couldn't agree more with you.
I think that you still find a thrill in the game to receive something
from a lawyer in-game, with a logo of the game, or something graphic
related to it, or some small characters @ the bottom saying : take
this seriously, this is not a game.
When you go to the movie, you can be thrilled, affraid and even
scared, even if you know it's just a movie.
Suspension of disbelief ... Should work for ARG's too.
G.
Le 09-11-08 à 14:04, Vlad Alex a écrit :
> Very interesting discussion. I want - this time in my function of
> player -
> admit the immersive effect of this "pseudo"-real scenario
> "policemen/lawyer
> on your door".
>
> In one cool ARG I've playing we had to hack one bank website. Even
> if we
> pretty knew, this website is set up specially for us, e.g. is "in-
> game",
> hacking such sources was involving thrill (which is pretty good sign
> for an
> ARG). But - and here comes the factor "player beeing just player":
> many of
> us got next days a nice letter from a lawyer, whose client was owner
> of this
> bank (or was owner of the bank account). Anyway, this letter was
> ingame, but
> too authentic, and we've found soon the profile of this lawyer in
> various
> social networks like "Xing" (which is actually used for serious
> business
> connections, not just for free time conversations).
>
> And many of us were troubled (since here in Germany are such lawyer
> letters
> very frequent phenomen, as many lawyer are doing nothing but hunting
> their
> cases and wanting to gouge people). Some of us wanted to quit the
> game,
> because it was too real. They said: if it were real, they just had
> to quit
> the game. If it were a fake, they will quite the game, because the
> PMs were
> going too far.
>
> So imho PM's should be very cautious making such story lines - it
> can offend
> and frighten people, even if it is not intended in a game. Surely,
> such
> twist makes the game to more immersive experience, but even because
> of this
> it can cause players leave the game.
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